package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 190 - n回合内,若受到攻击,消除对手所有能力强化状态 type Effect190 struct { node.EffectNode } func (e *Effect190) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil { return true } // 消除对手所有能力强化状态 for i, _ := range e.Ctx().Opp.Prop[:] { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 1, info.AbilityOpType.RESET) } return true } func (e *Effect190) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 190, &Effect190{}) }