package socket import ( "context" "encoding/hex" "fmt" "log" "os" "sync/atomic" "time" "blazing/common/socket/codec" "blazing/cool" "blazing/logic/service/player" "github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2/pkg/logging" ) func (s *Server) Boot() error { // go s.bootws() err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(true), gnet.WithTicker(true), // gnet.WithReusePort(true), // gnet.WithReuseAddr(true), gnet.WithSocketRecvBuffer(s.bufferSize)) if err != nil { return err } // err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore)) cool.Loger.Debug(context.Background(), "server exits with error: %v", err) // logging.Infof("server exits with error: %v", err) return nil } func (s *Server) Stop() error { _ = s.eng.Stop(context.Background()) s.workerPool.Release() return nil } func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) { defer func() { if r := recover(); r != nil { fmt.Println("Recovered in onclose", r) } }() atomic.AddInt64(&s.connected, -1) //logging.Infof("conn[%v] disconnected", c.RemoteAddr().String()) v, ok := c.Context().(*player.ClientData) if ok && v.Player != nil { //cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID) v.Player.Save() //保存玩家数据 //cool.Loger.Info(context.TODO(), "保存完成", v.Player.Info.UserID) if v.CloseChan != nil { close(v.CloseChan) } } //} //关闭连接 return } func (s *Server) OnTick() (delay time.Duration, action gnet.Action) { cool.Loger.Infof(context.Background(), "[connected-count=%v]", atomic.LoadInt64(&s.connected)) if s.quit { //执行正常退出逻辑 os.Exit(0) } return 10 * time.Second, gnet.None } func (s *Server) OnBoot(eng gnet.Engine) gnet.Action { s.eng = eng // cool.Loger.Infof(context.Background(), " server is listening on %s\n", s.addr) return gnet.None } func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) { if conn.Context() == nil { conn.SetContext(player.NewClientData()) //注入data } atomic.AddInt64(&s.connected, 1) return nil, gnet.None } func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) { defer func() { if r := recover(); r != nil { fmt.Println("Recovered in OnTraffic", r) } }() if s.network != "tcp" { return gnet.Close } ws := c.Context().(*player.ClientData).Wsmsg if ws.Tcp { //升级失败时候防止缓冲区溢出 return s.handleTcp(c) } tt, len1 := ws.ReadBufferBytes(c) if tt == gnet.Close { return gnet.Close } ok, action := ws.Upgrade(c) if action != gnet.None { //连接断开 return action } if !ok { //升级失败,说明是tcp连接 ws.Tcp = true return s.handleTcp(c) } // fmt.Println(ws.Buf.Bytes()) c.Read(make([]byte, len1)) if ws.Buf.Len() <= 0 { return gnet.None } messages, err := ws.Decode(c) if err != nil { return gnet.Close } if messages == nil { return } for _, msg := range messages { //client := conn.RemoteAddr().String() _ = s.workerPool.Submit(func() { s.handler.Handle(c, msg.Payload) }) } return gnet.None } func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) { if s.discorse && !conn.Context().(*player.ClientData).IsCrossDomain { handle(conn) } conn.Context().(*player.ClientData).IsCrossDomain = true data, err := s.codec.Decode(conn) if err != nil { if err == codec.ErrIncompletePacket && conn.InboundBuffered() > 0 { t, _ := conn.Peek(conn.InboundBuffered()) cool.Loger.Debug(context.Background(), "断包", err.Error(), conn.InboundBuffered(), hex.EncodeToString(t)) if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data logging.Errorf("failed to wake up the connection, %v", err) return gnet.Close } } else { t, _ := conn.Peek(conn.InboundBuffered()) cool.Loger.Debug(context.Background(), "数据错误", err.Error(), conn.InboundBuffered(), hex.EncodeToString(t)) action = gnet.Close return } } if data != nil { //client := conn.RemoteAddr().String() //cool.Loger.Debug(context.Background(), "数据", hex.EncodeToString(data)) _ = s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复 //todo 这里待实现注入player实体 s.handler.Handle(conn, data) }) } return action } // CROSS_DOMAIN 定义跨域策略文件内容 const CROSS_DOMAIN = "\x00" // TEXT 定义跨域请求的文本格式 const TEXT = "\x00" func handle(c gnet.Conn) { // 读取数据并检查是否为跨域请求 data, err := c.Peek(len(TEXT)) if err != nil { log.Printf("Error reading cross-domain request: %v", err) return } if string(data) == TEXT { //判断是否是跨域请求 log.Printf("Received cross-domain request from %s", c.RemoteAddr()) // 处理跨域请求 c.Write([]byte(CROSS_DOMAIN)) c.Discard(len(TEXT)) return } //return }