{ "_declaration": { "version": 1, "encoding": "UTF-8", "standalone": "yes" }, "NationaltemplecardEffects": { "NationaltemplecardEffect": [ { "effectId": 1, "effectName": "冲锋", "effectType": 1, "effectDesc": "以攻击发动进攻", "effectConsume": 1, "limitCond": 0, "selfAttrDyChgBefore": 0, "otherAttrDyChgBefore": 0, "selfAttacking": "1/21/0/1", "selfAttrDyChgAfter": 0, "otherAttrDyChgAfter": 0, "otherStateChange": 0 }, { "effectId": 2, "effectName": "决斗", "effectType": 1, "effectDesc": "扣除消耗后,以剩余PP值发动进攻", "effectConsume": 3, "limitCond": 0, "selfAttrDyChgBefore": 0, "otherAttrDyChgBefore": 0, "selfAttacking": "4/21/0/1", "selfAttrDyChgAfter": 0, "otherAttrDyChgAfter": 0, "otherStateChange": 0 }, { "effectId": 3, "effectName": "盾击", "effectType": 1, "effectDesc": "以防御发动进攻", "effectConsume": 1, "selfAttacking": "2/21/0/1" }, { "effectId": 4, "effectName": "全面进攻", "effectType": 1, "effectDesc": "以己方攻击、防御、PP值分别进行进攻,", "effectConsume": 1, "selfAttacking": "1/21/0/1;2/21/0/1;4/21/0/1" }, { "effectId": 5, "effectName": "决绝", "effectType": 1, "effectDesc": "以自身冷静的3倍发动进攻", "effectConsume": 3, "selfAttacking": "5/21/0/3" }, { "effectId": 6, "effectName": "猛攻", "effectType": 1, "effectDesc": "以自身狂热的3倍发动进攻", "effectConsume": 3, "selfAttacking": "6/21/0/3" }, { "effectId": 7, "effectName": "宣战", "effectType": 2, "effectDesc": "令自身攻击+2", "effectConsume": 1, "selfAttrDyChgBefore": "1/1/0/2" }, { "effectId": 8, "effectName": "再生", "effectType": 2, "effectDesc": "令自身生命+10", "effectConsume": 1, "selfAttrDyChgBefore": "3/1/0/10" }, { "effectId": 9, "effectName": "守御", "effectType": 2, "effectDesc": "令自身防御+2", "effectConsume": 1, "selfAttrDyChgBefore": "2/1/0/2" }, { "effectId": 10, "effectName": "沉着", "effectType": 2, "effectDesc": "令自身冷静+2", "effectConsume": 1, "selfAttrDyChgBefore": "5/1/0/2" }, { "effectId": 11, "effectName": "激动", "effectType": 2, "effectDesc": "令自身狂热+2", "effectConsume": 1, "selfAttrDyChgBefore": "6/1/0/2" }, { "effectId": 12, "effectName": "蓄势", "effectType": 2, "effectDesc": "令自身PP+3", "effectConsume": 0, "selfAttrDyChgBefore": "4/1/0/3" }, { "effectId": 13, "effectName": "指引", "effectType": 2, "effectDesc": "令自身攻击提升自身的冷静值,自身冷静小于3时无法使用", "effectConsume": 5, "limitCond": "5/11/0/3", "selfAttrDyChgBefore": "1/1/5/0" }, { "effectId": 14, "effectName": "捍卫", "effectType": 2, "effectDesc": "令自身防御提升自身的冷静值,自身冷静小于3时无法使用", "effectConsume": 5, "limitCond": "5/11/0/3", "selfAttrDyChgBefore": "2/1/5/0" }, { "effectId": 15, "effectName": "激进", "effectType": 2, "effectDesc": "令自身狂热提升50%,自身狂热小于3时无法使用", "effectConsume": 5, "limitCond": "6/11/0/3", "selfAttrDyChgBefore": "6/3/0/50" }, { "effectId": 16, "effectName": "狂烈", "effectType": 2, "effectDesc": "令自身冷静外所有数值增加狂热值,自身狂热小于5时无法使用", "effectConsume": 5, "limitCond": "6/11/0/5", "selfAttrDyChgBefore": "1/1/6/0;2/1/6/0;3/1/6/0;4/1/6/0" }, { "effectId": 17, "effectName": "镇定", "effectType": 2, "effectDesc": "清除自身狂热,令冷静翻倍", "effectConsume": 3, "selfAttrDyChgBefore": "6/5/0/0;5/3/0/100" }, { "effectId": 18, "effectName": "热血", "effectType": 2, "effectDesc": "将自身冷静转化为狂热", "effectConsume": 3, "selfAttrDyChgBefore": "6/1/5/0;5/5/0/0" }, { "effectId": 19, "effectName": "安抚", "effectType": 2, "effectDesc": "以对手狂热的3倍发动进攻,然后令对手狂热归0,自身冷静小于5时无法使用", "effectConsume": 3, "limitCond": "5/11/0/5", "selfAttacking": "16/21/0/3", "otherAttrDyChgAfter": "6/5/0/0" }, { "effectId": 20, "effectName": "安定", "effectType": 2, "effectDesc": "令自身狂热、冷静外所有数值上升冷静值,自身冷静小于5时无法使用", "effectConsume": 3, "limitCond": "5/11/0/5", "selfAttrDyChgBefore": "1/1/5/0;2/1/5/0;3/1/5/0;4/1/5/0" }, { "effectId": 21, "effectName": "寒霜凌天", "effectType": 4, "effectDesc": "以狂热发动进攻、清除对手的冷静", "effectConsume": 5, "selfAttacking": "6/21/0/1", "otherAttrDyChgAfter": "5/5/0/0" }, { "effectId": 22, "effectName": "孤洁之傲", "effectType": 4, "effectDesc": "使自身生命等于30", "effectConsume": 3, "selfAttrDyChgBefore": "3/5/0/30" }, { "effectId": 23, "effectName": "鏖战", "effectType": 3, "effectDesc": "令对手疲惫(技能补充后,随机一个技能无法使用)", "effectConsume": 3, "otherStateChange": "102/31/0/1" }, { "effectId": 24, "effectName": "霜冻", "effectType": 3, "effectDesc": "令对手冻伤(每使用一张牌,生命-2)", "effectConsume": 5, "otherStateChange": "101/31/0/1" }, { "effectId": 25, "effectName": "狂鲨噬猎", "effectType": 4, "effectDesc": "以对手狂热的3倍发动进攻2次,然后清除对手狂热,自身冷静与狂热差小于5时无法使用", "effectConsume": 5, "limitCond": "5/13/6/5", "selfAttacking": "16/21/0/3;16/21/0/3", "otherAttrDyChgAfter": "6/5/0/0" }, { "effectId": 26, "effectName": "鲛鲨行狩", "effectType": 4, "effectDesc": "自身冷静提升对手狂热的数值,然后以自身冷静发动进攻", "effectConsume": 5, "selfAttrDyChgBefore": "5/1/16/0", "selfAttacking": "5/21/0/1" }, { "effectId": 27, "effectName": "踏霆礼赞", "effectType": 4, "effectDesc": "以自身冷静的平方发动进攻,然后将冷静变为0,", "effectConsume": 7, "selfAttacking": "5/21/5/1", "selfAttrDyChgAfter": "5/5/0/0" }, { "effectId": 28, "effectName": "稳若磐石", "effectType": 4, "effectDesc": "令自身冷静+1,自身每有1点PP,冷静额外+1", "effectConsume": 3, "selfAttrDyChgBefore": "5/1/0/1;5/1/4/0" }, { "effectId": 29, "effectName": "风掣雷行", "effectType": 4, "effectDesc": "令自身生命提升冷静的数值,自身每有1点PP则额外进行1次提升", "effectConsume": 5, "selfAttrDyChgBefore": "3/6/4/5" }, { "effectId": 30, "effectName": "奇镰解放", "effectType": 4, "effectDesc": "自身攻击翻倍", "effectConsume": 1, "selfAttrDyChgBefore": "1/1/1/0" }, { "effectId": 31, "effectName": "嫣然灼魂", "effectType": 4, "effectDesc": "以攻击发动进攻,自身每有1点冷静,恢复1点生命,并令对手生命-1", "effectConsume": 5, "selfAttacking": "1/21/0/1", "selfAttrDyChgAfter": "3/1/5/0", "otherAttrDyChgAfter": "3/2/5/0" }, { "effectId": 32, "effectName": "媚云遮眼", "effectType": 4, "effectDesc": "以攻击发动进攻,令对手疲惫(技能补充后,随机一个技能无法使用)", "effectConsume": 3, "selfAttacking": "1/21/0/1", "otherStateChange": "102/31/0/1" }, { "effectId": 33, "effectName": "穿云入梦", "effectType": 4, "effectDesc": "以攻击、冷静分别发动进攻,令对手疲惫(技能补充后,随机一个技能无法使用)", "effectConsume": 5, "selfAttacking": "1/21/0/1;5/21/0/1", "otherStateChange": "102/31/0/1" }, { "effectId": 34, "effectName": "谜度空间", "effectType": 4, "effectDesc": "令对手攻击、防御、生命-1,令对手疲惫(技能补充后,随机一个技能无法使用)", "effectConsume": 5, "otherAttrDyChgBefore": "1/2/0/1;2/2/0/1;3/2/0/1", "otherStateChange": "102/31/0/1" }, { "effectId": 35, "effectName": "羽息瞬破", "effectType": 4, "effectDesc": "以攻击、冷静分别发动进攻,令对手睡眠(技能无法获得填充)", "effectConsume": 5, "selfAttacking": "1/21/0/1;5/21/0/1", "otherStateChange": "103/31/0/1" }, { "effectId": 36, "effectName": "垂宇龙吟", "effectType": 4, "effectDesc": "以冷静发动进攻,令对手攻击、防御-1,令对手睡眠(技能无法获得填充)", "effectConsume": 5, "selfAttacking": "5/21/0/1", "otherAttrDyChgAfter": "1/2/0/1;2/2/0/1", "otherStateChange": "103/31/0/1" }, { "effectId": 37, "effectName": "远程锚击", "effectType": 4, "effectDesc": "令自身防御+1、攻击+1,然后以攻击、防御分别发动进攻", "effectConsume": 7, "selfAttrDyChgBefore": "1/1/0/1;2/1/0/1", "selfAttacking": "1/21/0/1;2/21/0/1" }, { "effectId": 38, "effectName": "深水突进", "effectType": 4, "effectDesc": "以攻击发动进攻,然后减少对手2点生命,自身增加2点生命", "effectConsume": 5, "selfAttacking": "1/21/0/1", "selfAttrDyChgAfter": "3/1/0/2", "otherAttrDyChgAfter": "3/2/0/2" }, { "effectId": 39, "effectName": "恐惧战意", "effectType": 4, "effectDesc": "令对手攻击、防御变回原本值", "effectConsume": 7, "otherAttrDyChgBefore": "1/5/0/3;2/5/0/2" }, { "effectId": 40, "effectName": "铁拳粉碎", "effectType": 4, "effectDesc": "将对手的防御视为0,以攻击发动进攻", "effectConsume": 5, "selfAttacking": "1/22/0/1" }, { "effectId": 41, "effectName": "山呼海啸", "effectType": 4, "effectDesc": "令自身攻击、冷静均变为二者之和,然后以冷静发动进攻", "effectConsume": 7, "selfAttrDyChgBefore": "5/1/1/0;1/5/5/0", "selfAttacking": "5/21/0/1" }, { "effectId": 42, "effectName": "湍流阵法", "effectType": 4, "effectDesc": "令对手攻击、狂热、冷静减2,自身攻击、狂热提升2、冷静提升2", "effectConsume": 5, "selfAttrDyChgBefore": "1/1/0/2;5/1/0/2;6/1/0/2", "otherAttrDyChgBefore": "1/2/0/2;5/2/0/2;6/2/0/2" }, { "effectId": 43, "effectName": "沧流止啼", "effectType": 4, "effectDesc": "以狂热发动进攻、令对手疲惫(技能补充后,随机一个技能无法使用)、令对手冰封(回合结束时,PP归0)", "effectConsume": 7, "selfAttacking": "6/21/0/1", "otherStateChange": "102/31/0/1;104/31/0/1" }, { "effectId": 44, "effectName": "以风易寒", "effectType": 4, "effectDesc": "令对手狂热提升自身狂热值;令对手冷静下降自身冷静值", "effectConsume": 5, "selfAttrDyChgBefore": "6/1/16/0", "otherAttrDyChgBefore": "5/2/15/0" } ] } }