package player import ( "blazing/common/data/share" "blazing/cool" "blazing/modules/player/model" "fmt" "blazing/logic/service/space" "context" "time" "github.com/gogf/gf/v2/util/grand" ) // Save 保存玩家数据 func (p *Player) Save() { cool.CacheManager.Remove(context.TODO(), fmt.Sprintf("player:%d", p.Info.UserID)) if cool.Config.ServerInfo.IsVip != 0 { return } if p.Info == nil { return } newtime := time.Now().Unix() p.Info.TimeToday = p.Info.TimeToday + newtime - int64(p.Logintime) //保存电池时间 // p.Info.FightTime = p.Info.FightTime + (newtime - int64(p.Logintime)) p.Info.OnlineTime = p.Info.OnlineTime + (newtime-int64(p.Logintime))/60 //每次退出时候保存已经在线的分钟数 if p.FightC != nil { //ov := make(chan struct{}) go func() { defer func() { if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值 // 1. 打印错误信息 cool.Logger.Error(context.TODO(), "panic 错误:", err) } }() p.FightC.Over(p, model.BattleOverReason.PlayerOffline) //玩家逃跑,但是不能锁线程 }() //<-ov select { case <-p.FightC.GetOverChan(): //等待结束 case <-time.After(time.Second * 5): //等待5秒 cool.Logger.Error(context.TODO(), "战斗崩溃", p.Info.UserID) } } p.IsLogin = false p.Service.Info.Save(*p.Info) space.GetSpace(p.Info.MapID).LeaveMap(p) p.MapNPC.Stop() //停止刷怪 Mainplayer.Delete(p.Info.UserID) share.ShareManager.DeleteUserOnline(p.Info.UserID) //设置用户登录服务器 } func (p *Player) CanGet() bool { if p.Info.TimeToday >= p.Info.TimeLimit { return false } islogintime := (int64(time.Now().Unix()) - int64(p.Logintime)) if islogintime > (p.Info.TimeLimit - p.Info.TimeToday) { return false } return true } // 经验倍数返回 func (p *Player) CanGetExp() (float32, float32) { var base float32 = 1 if p.Info.TwoTimes > 0 { p.Info.TwoTimes-- base *= 2 } if p.Info.ThreeTimes > 0 { p.Info.ThreeTimes-- base *= 3 } return (base), 0.2 } func (p *Player) CanGetXUAN() bool { var base = 1 if p.Info.EnergyTime > 0 { base = 2 // p.Info.EnergyTime-- } if grand.Meet(base, 2) { return true } return false } func (p *Player) CanGetItem() bool { var base = 3 if p.Info.EnergyTime > 0 { base = 6 p.Info.EnergyTime-- } if grand.Meet(base, 10) { return true } return false }