package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** *n回合内,对雄性精灵的伤害为m倍 */ func init() { input.InitEffect(input.EffectType.Skill, 98, &Effect98{ EffectNode: node.EffectNode{}, }) } type Effect98 struct { node.EffectNode } func (e *Effect98) Damage_Mul(t *info.DamageZone) bool { if e.Ctx().Opp.CurrentPet.Info.Gender != 1 { return true } if t.Type == info.DamageType.Red { t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))) } return true } func (e *Effect98) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) }