package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) func init() { input.InitEffect(input.EffectType.Skill, 82, &Effect82{}) } type Effect82 struct { node.EffectNode can bool } func (e *Effect82) Damage_Mul(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } if e.Ctx().Opp.CurrentPet.Info.Gender == 1 { t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2)) } if e.Ctx().Opp.CurrentPet.Info.Gender == 2 { t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2)) } return true }