package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 519 - n回合内自身每处于一种能力强化或弱化状态时都会回复m点体力 type Effect519 struct { node.EffectNode } func init() { input.InitEffect(input.EffectType.Skill, 519, &Effect519{}) } func (e *Effect519) Action_start() bool { var buffCount int for _, v := range e.Ctx().Our.Prop { if v != 0 { buffCount++ } } // 每种状态回复m点体力 healPerBuff := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())) totalHeal := healPerBuff.Mul(alpacadecimal.NewFromInt(int64(buffCount))) if totalHeal.Cmp(alpacadecimal.NewFromInt(0)) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, totalHeal) } return true } func (e *Effect519) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 }