package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // / type Effect481 struct { node.EffectNode } func (e *Effect481) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return true } if fattack == nil { return true } //先手是自己 if fattack.PlayerID == e.Ctx().Our.UserID { return true } if sattack == nil { return true } if sattack == nil { return true } if sattack.SkillEntity == nil { return true } //对调 sattack.SkillEntity.XML.Priority += int(e.Args()[0].IntPart()) return true } func init() { input.InitEffect(input.EffectType.Skill, 481, &Effect481{}) }