package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 467 */ func init() { input.InitEffect(input.EffectType.Skill, 467, &Effect467{}) } type Effect467 struct { node.EffectNode } func (e *Effect467) Skill_Use() bool { if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[1], }) } return true }