package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) func init() { input.InitEffect(input.EffectType.Skill, 408, &Effect408{}) input.InitEffect(input.EffectType.Skill, 463, &Effect408{}) } type Effect408 struct { node.EffectNode } func (e *Effect408) DamageSubEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } if t.Damage.Cmp(e.Args()[1]) > 0 { t.Damage = t.Damage.Sub(e.Args()[1]) } else { t.Damage = alpacadecimal.Zero } return true } func (e *Effect408) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) }