package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 406 - 2 n回合内受到攻击m%几率回复k点体力 type Effect406 struct { node.EffectNode } func (e *Effect406) Skill_Use_ex() bool { chance := e.Args()[1].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { healAmount := alpacadecimal.NewFromInt(int64(e.Args()[2].IntPart())) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func (e *Effect406) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 406, &Effect406{}) }