package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) func init() { input.InitEffect(input.EffectType.Skill, 405, &Effect405{ EffectNode: node.EffectNode{}, isfrist: true, }) input.InitEffect(input.EffectType.Skill, 402, &Effect405{ EffectNode: node.EffectNode{}, isfrist: false, }) } type Effect405 struct { node.EffectNode isfrist bool } func (e *Effect405) OnSkill() bool { if e.IsFirst() == e.isfrist { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[0], }) } return true }