package effect import ( "blazing/common/utils" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 惩罚,对方能力等级越高,此技能威力越大 type Effect35 struct { node.EffectNode can bool } func (e *Effect35) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } switch e.Ctx().SkillEntity.Category() { case info.Category.PHYSICAL: e.Ctx().SkillEntity.XML.Power += (int(utils.Max(e.Ctx().Opp.Prop[0], 0)) + int(utils.Max(e.Ctx().Opp.Prop[1], 0))) * 20 case info.Category.SPECIAL: e.Ctx().SkillEntity.XML.Power += (int(utils.Max(e.Ctx().Opp.Prop[2], 0)) + int(utils.Max(e.Ctx().Opp.Prop[3], 0))) * 20 } return true } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 35, &Effect35{}) }