package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 189 - n回合内,若受到攻击,对手攻击等级-1、特攻等级-1 type Effect189 struct { node.EffectNode } func (e *Effect189) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil { return true } e.Ctx().Opp.SetProp(e.Ctx().Our, 0, -1) e.Ctx().Opp.SetProp(e.Ctx().Our, 2, -1) return true } func (e *Effect189) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.NewSel, 189, &Effect189{}) }