package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/node" ) type Effect154 struct { node.EffectNode } func init() { initskill(154, &Effect154{}) } // 命中之后 func (e *Effect154) Skill_Use() bool { if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { e.Input.Heal( e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[1]), ) } return true }