package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * n%几率附加速度的1/m伤害 */ func init() { input.InitEffect(input.EffectType.Skill, 115, &Effect115{ EffectNode: node.EffectNode{}, }) } type Effect115 struct { node.EffectNode } func (e *Effect115) Skill_Use() bool { // 概率判定 ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) if !ok { return true } rr := e.Ctx().Our.GetProp(4).Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: rr, }) return true }