package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 509 - 恢复当前受损体力值1/m的体力 type Effect509 struct { node.EffectNode } func (e *Effect509) OnSkill() bool { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() currentHp := e.Ctx().Our.CurrentPet.GetHP() lostHp := maxHp.Sub(currentHp) healAmount := lostHp.Div(e.Args()[0]) // 受损体力值的1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) return true } func init() { input.InitEffect(input.EffectType.NewSel, 509, &Effect509{}) }