package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 507 - 下回合若受到的伤害大于m,则恢复自身所有体力 type Effect507 struct { node.EffectNode threshold int triggered bool } func (e *Effect507) OnSkill() bool { e.threshold = int(e.Args()[0].IntPart()) e.triggered = true return true } func (e *Effect507) Skill_Use_ex() bool { if e.triggered && e.Ctx().Our.SumDamage.IntPart() > int64(e.threshold) { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } e.triggered = false return true } func init() { input.InitEffect(input.EffectType.Skill, 507, &Effect507{}) }