package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 443 - n回合内若受到的伤害超过m,则对手疲惫x回合 type Effect443 struct { node.EffectNode } func (e *Effect443) Skill_Use_ex() bool { damageThreshold := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())) if e.Ctx().Our.SumDamage.Cmp(damageThreshold) > 0 { // 对手疲惫x回合 tiredEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired)) if tiredEffect != nil { tiredEffect.Duration(int(e.Args()[2].IntPart())) // x回合 e.Ctx().Opp.AddEffect(e.Ctx().Our, tiredEffect) } } return true } func (e *Effect443) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 443, &Effect443{}) }