package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 424 - n回合内,对手每回合速度等级m type Effect424 struct { node.EffectNode } func (e *Effect424) Skill_Use() bool { e.Ctx().Opp.SetProp(e.Ctx().Our, 4, int8(e.Args()[1].IntPart())) return true } func (e *Effect424) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 424, &Effect424{}) }