package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 417 - n回合内自身攻击技能造成伤害的m%会恢复自身体力 type Effect417 struct { node.EffectNode } func (e *Effect417) SkillHit_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS { // 是攻击技能 damageDone := e.Ctx().Our.SumDamage healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // m% healAmount := damageDone.Mul(healPercent) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func (e *Effect417) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 417, &Effect417{}) }