package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 193 - 若对手XX,则必定致命一击 type Effect193 struct { node.EffectNode } func (e *Effect193) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态 // 设定必定暴击 e.Ctx().SkillEntity.XML.CritRate = 16 } return true } func init() { input.InitEffect(input.EffectType.Skill, 193, &Effect193{}) }