package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 171 - n回合内,自身使用属性技能时能较快出手 type Effect171 struct { node.EffectNode } func (e *Effect171) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return true } if fattack == nil { return true } //先手是自己 if fattack.PlayerID == e.Ctx().Our.UserID { return true } if sattack == nil { return true } if sattack == nil { return true } if sattack.SkillEntity == nil { return true } //对调 sattack.SkillEntity.XML.Priority += 1 return true } func (e *Effect171) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 171, &Effect171{}) }