package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 166 - n回合内,若对手使用属性攻击则m%对手XX等级k type Effect166 struct { node.EffectNode } func (e *Effect166) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS { chance := e.Args()[0].IntPart() // m% success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { effectType := int8(e.Args()[1].IntPart()) // XX类型 effectValue := int8(e.Args()[2].IntPart()) // 等级k e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue) } } return true } func (e *Effect166) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 166, &Effect166{}) }