package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 150 - n回合内,对手每回合防御和特防等级m type Effect150 struct { node.EffectNode } func (e *Effect150) Skill_Use() bool { e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1])) e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1])) return true } func (e *Effect150) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续m回合 } func init() { input.InitEffect(input.EffectType.Skill, 150, &Effect150{}) }