package codec import ( "encoding/binary" "errors" "io" "github.com/panjf2000/gnet/v2" ) var ErrIncompletePacket = errors.New("incomplete packet") // TomeeSocketCodec 协议格式: // // * 0 4 // * +-----------+ // * | body len | // * +-----------+ // * | | // * + + // * | body bytes| // * + + // * | ... ... | // * +-----------+ type TomeeSocketCodec struct{} var _ SocketCodec = (*TomeeSocketCodec)(nil) func NewTomeeSocketCodec() *TomeeSocketCodec { return &TomeeSocketCodec{} } func (codec TomeeSocketCodec) Encode(buf []byte) ([]byte, error) { bodyLen := len(buf) data := make([]byte, 4+bodyLen) // 写入4字节的包长度 binary.BigEndian.PutUint32(data[:4], uint32(bodyLen)) // 写入包体 copy(data[4:], buf) return data, nil } func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) { // 先读取4字节的包长度 lenBuf, err := c.Peek(4) if err != nil { if errors.Is(err, io.ErrShortBuffer) { return nil, ErrIncompletePacket } return nil, err } bodyLen := binary.BigEndian.Uint32(lenBuf) totalLen := 4 + int(bodyLen) // 检查整个包是否完整 buf, err := c.Peek(totalLen) if err != nil { if errors.Is(err, io.ErrShortBuffer) { return nil, ErrIncompletePacket } return nil, err } // 提取包体 body := make([]byte, bodyLen) copy(body, buf[4:totalLen]) // 从缓冲区中丢弃已读取的数据 _, _ = c.Discard(totalLen) return body, nil }