package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // Effect 871: 下{0}回合,每回合攻击技能造成的伤害不少于{1} type Effect871 struct{ node.EffectNode } func (e *Effect871) Skill_Use() bool { if len(e.Args()) < 2 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 871, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) } return true } type Effect871Sub struct{ RoundEffectArg0Base } func (e *Effect871Sub) DamageFloor(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } if zone.Damage.Cmp(e.Args()[1]) < 0 { zone.Damage = e.Args()[1] } return true } // Effect 872: 吸取对手能力提升状态,吸取成功则{0}回合内令对手使用的属性技能无效 type Effect872 struct{ node.EffectNode } func (e *Effect872) OnSkill() bool { if len(e.Args()) == 0 { return true } cleared := false for i, v := range e.Ctx().Opp.Prop[:] { if v <= 0 { continue } if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v) cleared = true } } if !cleared { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 872, int(e.Args()[0].IntPart())) if sub != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, sub) } return true } type Effect872Sub struct{ RoundEffectArg0Base } func (e *Effect872Sub) ActionStart(a, b *action.SelectSkillAction) bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() != info.Category.STATUS { return true } e.Ctx().SkillEntity.SetNoSide() e.Ctx().SkillEntity.AttackTime = 0 return true } // Effect 873: 消耗自身全部体力,消除对手能力提升状态和回合类效果,使己方下只出场精灵下次攻击必定先手、必定命中且造成的伤害翻倍 type Effect873 struct{ node.EffectNode } func (e *Effect873) Skill_Use() bool { for i, v := range e.Ctx().Opp.Prop[:] { if v > 0 { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) } } e.Ctx().Opp.CancelTurn(e.Ctx().Our) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet.GetHP(), }) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 873) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) } return true } type Effect873Sub struct{ node.EffectNode } func (e *Effect873Sub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.CanStack(false) e.Duration(-1) } func (e *Effect873Sub) ComparePre(fattack, sattack *action.SelectSkillAction) bool { current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) if current == nil || current.SkillEntity == nil || current.SkillEntity.Category() == info.Category.STATUS { return true } current.SkillEntity.XML.Priority += 7 return true } func (e *Effect873Sub) ActionStart(a, b *action.SelectSkillAction) bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } e.Ctx().SkillEntity.XML.MustHit = 1 return true } func (e *Effect873Sub) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(2)) e.Alive(false) return true } // Effect 874: {0}回合内若对手造成的伤害低于{1}则免疫该伤害 type Effect874 struct{ node.EffectNode } func (e *Effect874) Skill_Use() bool { if len(e.Args()) < 2 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 874, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) } return true } type Effect874Sub struct{ RoundEffectArg0Base } func (e *Effect874Sub) DamageLockEx(zone *info.DamageZone) bool { if zone == nil || len(e.Args()) < 2 { return true } if zone.Damage.Cmp(e.Args()[1]) < 0 { zone.Damage = alpacadecimal.Zero } return true } func (e *Effect874Sub) DamageDivEx(zone *info.DamageZone) bool { if zone == nil || len(e.Args()) < 2 { return true } if zone.Damage.Cmp(e.Args()[1]) < 0 { zone.Damage = alpacadecimal.Zero } return true } // Effect 875: 消耗自身全部体力,对手所有技能PP值归零,全属性-1 type Effect875 struct{ node.EffectNode } func (e *Effect875) Skill_Use() bool { zeroAllSkillPP(e.Ctx().Opp) applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, 1) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet.GetHP(), }) return true } func init() { input.InitEffect(input.EffectType.Skill, 871, &Effect871{}) input.InitEffect(input.EffectType.Sub, 871, &Effect871Sub{}) input.InitEffect(input.EffectType.Skill, 872, &Effect872{}) input.InitEffect(input.EffectType.Sub, 872, &Effect872Sub{}) input.InitEffect(input.EffectType.Skill, 873, &Effect873{}) input.InitEffect(input.EffectType.Sub, 873, &Effect873Sub{}) input.InitEffect(input.EffectType.Skill, 874, &Effect874{}) input.InitEffect(input.EffectType.Sub, 874, &Effect874Sub{}) input.InitEffect(input.EffectType.Skill, 875, &Effect875{}) }