package controller import ( "blazing/common/data/entity" "blazing/common/socket/errorcode" "blazing/logic/service/maps" ) func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &maps.ListMapPlayerOutboundInfo{} result.Player = make([]maps.OutInfo, 0) result1 := maps.NewOutInfo() result1.UserID = c.UserID //result.Pos = model.Pos{X: 500, Y: 400} result1.Nick = c.Nick result.Player = append(result.Player, *result1) return }