package controller import ( "blazing/common/data/share" "blazing/common/data/xmlres" "blazing/cool" "fmt" "blazing/common/socket/errorcode" "blazing/logic/service/common" "blazing/logic/service/user" "blazing/logic/service/maps" "blazing/logic/service/player" "blazing/logic/service/space" blservice "blazing/modules/blazing/service" "context" "time" "github.com/gogf/gf/v2/os/gtime" "github.com/jinzhu/copier" "github.com/panjf2000/gnet/v2" ) func IsToday(t time.Time) bool { // 获取当前时间 now := time.Now() // 比较年、月、日是否相同 return t.Year() == now.Year() && t.Month() == now.Month() && t.Day() == now.Day() } // 处理命令: 1001 func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 tt := data.CheakSession() if !tt { err = errorcode.ErrorCodes.ErrLoginServerError defer c.Close() return } cool.Loger.Info(context.TODO(), "准备踢人") err1 := h.RPCClient.Kick(data.Head.UserID) //先踢人 if err1 != nil { fmt.Println("踢人失败", err) } //player.KickPlayer(data.Head.UserID) cool.Loger.Info(context.TODO(), "踢人请求完成,继续登录流程") // <-time.After(time.Millisecond * 3000) share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器 t := player.GetPlayer(c, data.Head.UserID) if t == nil { cool.Loger.Error(context.Background(), "获取玩家失败", data.Head.UserID) err = errorcode.ErrorCodes.ErrLoginServerError defer c.Close() return } t.Service = blservice.NewUserService(data.Head.UserID) t.Info = t.Service.Person(data.Head.UserID) if t.Info == nil { err = errorcode.ErrorCodes.ErrLoginServerError return } t.Info.UserID = data.Head.UserID t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳 t.Changemap = true cool.Loger.Info(context.Background(), "用户上次重置日期", t.Info.LastResetTime.String()) if !IsToday(t.Info.LastResetTime) { //判断是否是今天 t.Info.LastResetTime = gtime.Now().Time //每天login时候检查重置时间,然后把电池,任务,挖矿重置 //挖矿需要单独存,因为防止多开挖矿 t.Info.TimeToday = 0 //重置电池 for i := 400; i < 500; i++ { //每日任务区段 tttL, ok := xmlres.TaskMap[i] if ok { if tttL.Type == 1 { //日常任务 t.Info.TaskList[i-1] = 0 //重置每日任务 } } } for i := 0; i < 50; i++ { //每日任务区段 t.Info.DailyResArr[i] = 0 //重置每日任务 } //defer t.Service.Talk_Reset() } t.CompleteLogin() //通知客户端登录成功 result = user.NewOutInfo() //设置登录消息 result.PlayerInfo = *t.Info defer func() { tt := maps.NewOutInfo() copier.CopyWithOption(tt, t.Info, copier.Option{DeepCopy: true}) //copier.Copy(t.Info, tt) t1 := player.NewTomeeHeader(2001, t.Info.UserID) space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) { player.SendPack(t1.Pack(tt)) }) space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t) }() return result, 0 }