package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/logic/service/player" "blazing/modules/blazing/model" "github.com/gogf/gf/v2/util/gconv" ) // 挑战地图boss func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if !c.CanFight() { return nil, errorcode.ErrorCodes.ErrPokemonNotEligible } var petid int var mo *model.PetInfo moinfo := &model.PlayerInfo{} if c.Info.MapID == 515 && data.BossId == 0 { //说明是新手,随机生成 switch c.Info.PetList[0].ID { case 1: petid = 4 case 7: petid = 1 case 4: petid = 7 } mo = c.GenPetInfo( int(petid), 24, //24个体 -1, 0, //野怪没特性 0, 50) moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName moinfo.PetList = append(moinfo.PetList, *mo) } else { mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)] if !ok { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } if len(mdata.Bosses) == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } for _, bc := range mdata.Bosses { if bc.Id == nil { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } if uint32(*bc.Id) == data.BossId { for _, bm := range bc.BossMon { mo = c.GenPetInfo( gconv.Int(bm.MonID), 24, //24个体 -1, 0, //野怪没特性 0, bm.Lv) // mo.Level = uint32(bm.Lv) mo.CalculatePetPane() mo.Hp = uint32(bm.Hp) mo.MaxHp = uint32(bm.Hp) moinfo.PetList = append(moinfo.PetList, *mo) } moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName break } } } ai := player.NewAI_player(moinfo) fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_BOSS, c, ai) return nil, -1 } // 战斗野怪 func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if !c.CanFight() { return nil, errorcode.ErrorCodes.ErrPokemonNotEligible } refpet := c.OgreInfo.Data[data.Number] if refpet.Id == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } mo := c.GenPetInfo( int(refpet.Id), -1, -1, 0, //野怪没特性 int(refpet.Shiny), int(refpet.Lv)) moinfo := &model.PlayerInfo{} moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName moinfo.PetList = append(moinfo.PetList, *mo) ai := player.NewAI_player(moinfo) fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_NPC, c, ai) return nil, -1 }