package controller import ( "blazing/common/data/socket" "blazing/common/socket/errorcode" "blazing/common/socket/handler" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/modules/blazing/model" "github.com/jinzhu/copier" ) func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { c.IsFighting = true t1 := handler.NewTomeeHeader(2503, c.Info.UserID) ttt := info.NoteReadyToFightInfo{ OwnerID: data.Head.UserID, FightId: 3, } ttt.OurInfo = info.FightUserInfo{UserID: c.Info.UserID, Nick: c.Info.Nick} len := len(c.Info.PetList) ttt.OurPetList = make([]info.ReadyFightPetInfo, len) for i := 0; i < len; i++ { err := copier.CopyWithOption(&ttt.OurPetList[i], &c.Info.PetList[i], copier.Option{IgnoreEmpty: true, DeepCopy: true}) if err != nil { panic(err) } } ttt.OpponentInfo = info.FightUserInfo{UserID: 0} ttt.OpponentPetList = []info.ReadyFightPetInfo{{ID: 1, Level: 100, MaxHp: 100, SkillListLen: 4, Hp: 100}} for i := 0; i < 4; i++ { ttt.OpponentPetList[0].SkillList[i] = model.SkillInfo{ID: 10001, Pp: 1} } c.SendPack(t1.Pack(&ttt)) return nil, -1 } // 准备战斗 func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { t1 := handler.NewTomeeHeader(2504, c.Info.UserID) rett := fight.FightStartOutboundInfo{ IsCanAuto: 0, Info2: fight.FightPetInfo{ UserID: 0, ID: 1, Hp: 1000, MaxHp: 1000, Level: 1, CatchTime: 0, Catchable: 1, BattleLV: [6]byte{1, 1, 1, 1, 1, 1}}, } copier.Copy(&rett.Info1, &c.Info.PetList[0]) rett.Info1.UserID = c.Info.UserID c.SendPack(t1.Pack(&rett)) return nil, -1 } // 接收战斗或者取消战斗的包 func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { return nil, -1 } // 使用技能包 func (h Controller) UseSkill(data *fight.UseSkillInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { return nil, 0 } // 战斗逃跑 func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { defer func() { //战斗结束Escape ttt := handler.NewTomeeHeader(2506, c.Info.UserID) c.SendPack(ttt.Pack(&fight.FightOverInfo{ Reason: 0, })) c.IsFighting = false }() return nil, 0 }