package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 462 - n回合内受攻击时反弹m点固定伤害 type Effect462 struct { node.EffectNode } func (e *Effect462) Skill_Use_ex() bool { // 反弹m点固定伤害 bounceDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())) damageZone := &info.DamageZone{ Type: info.DamageType.Fixed, Damage: alpacadecimal.Min(e.Ctx().Opp.SumDamage, bounceDamage), } e.Ctx().Opp.Damage(e.Ctx().Our, damageZone) return true } func (e *Effect462) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 462, &Effect462{}) }