package app import ( "blazing/cool" baseservice "blazing/modules/base/service" "blazing/modules/config/service" blazing "blazing/modules/player/service" "context" "fmt" "github.com/gogf/gf/v2/frame/g" ) type SessionReq struct { g.Meta `path:"/getSessionByAuth" method:"GET"` Email string `json:"email" v:"required|email"` Password string `json:"password" v:"required"` } type SessionRes struct { Msg string `json:"msg"` Code int `json:"code"` Session string `json:"session"` } type BlazingController struct { *cool.Controller } func init() { var blazing_controller = &BlazingController{ &cool.Controller{ Prefix: "/seer/game", Api: []string{}, Service: service.NewServerService(), }, } // 注册路由 cool.RegisterController(blazing_controller) } func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) { res = &SessionRes{ Msg: "success", Code: 200, Session: ""} if err := g.Validator().Data(req).Run(ctx); err != nil { fmt.Println(err) res.Code = 400 res.Msg = err.Error() } res1, err := baseservice.NewBaseSysUserService().GetSession(req.Email, req.Password) if err != nil || res1 == nil { res.Code = 400 res.Msg = err.Error() return } accountID := res1.ID res.Session = blazing.NewInfoService(uint32(accountID)).Gensession() return } type MockReq struct { g.Meta `path:"/mock" method:"GET"` Email string `json:"email" v:"required|email"` Password string `json:"password" v:"required"` }