package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 恢复自身最大体力的1/n */ func init() { input.InitEffect(input.EffectType.Skill, 43, &Effect43{}) } type Effect43 struct { node.EffectNode } func (e *Effect43) OnSkill() bool { //fmt.Println("恢复自身最大体量的1/n", tt.IntPart()) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[0])) return true }