package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 577 - 自身处于能力提升状态时,使对手{0}能力{1} type Effect577 struct { node.EffectNode } func (e *Effect577) OnSkill() bool { if e.Ctx().Our.HasPropADD() { stat := int8(e.Args()[0].IntPart()) value := int8(e.Args()[1].IntPart()) e.Ctx().Opp.SetProp(e.Ctx().Our, stat, value) } return true } func init() { input.InitEffect(input.EffectType.Skill, 577, &Effect577{}) }