package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 558 - type Effect558 struct { node.EffectNode } func (e *Effect558) Skill_Use() bool { if e.Ctx().Our.HasPropADD() || e.Ctx().Our.HasPropSub() { // 先出手 // 回复1/n的最大体力值 return true } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0]) return true } func init() { input.InitEffect(input.EffectType.Skill, 558, &Effect558{}) }