package controller import ( "blazing/common/data" "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/logic/service/fight" fightinfo "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/player" configmodel "blazing/modules/config/model" "blazing/modules/config/service" "blazing/modules/player/model" "github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/grand" ) const ( rewardItemExpPool = 3 groupBossSlotLimit = 3 ) // PlayerFightBoss 挑战地图boss func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err = p.CanFight(); err != 0 { return nil, err } mapNode := p.GetSpace().GetMatchedMapNode(req.BossId) if mapNode == nil { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } bossConfigs, err := loadMapBossConfigs(mapNode) if err != 0 { return nil, err } monsterInfo, leadMonsterID, err := buildBossMonsterInfo(mapNode.NodeName, bossConfigs) if err != 0 { return nil, err } p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE ai := player.NewAI_player(monsterInfo) ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID) ai.BossScript = bossConfigs[0].Script ai.AddBattleProp(0, 2) var fightC *fight.FightC fightC, err = startMapBossFight(mapNode, p, ai, func(foi model.FightOverInfo) { if mapNode.WinBonusID == 0 { return } if shouldGrantBossWinBonus(fightC, p.Info.UserID, bossConfigs[0], foi) { p.SptCompletedTask(mapNode.WinBonusID, 1) } }) if err != 0 { return nil, err } return nil, -1 } func startMapBossFight( mapNode *configmodel.MapNode, p *player.Player, ai *player.AI_player, fn func(model.FightOverInfo), ) (*fight.FightC, errorcode.ErrorCode) { ourPets := p.GetPetInfo(100) oppPets := ai.GetPetInfo(0) if mapNode != nil && mapNode.IsGroupBoss != 0 { ourSlots := buildGroupBossPetSlots(ourPets, groupBossSlotLimit) oppSlots := buildGroupBossPetSlots(oppPets, groupBossSlotLimit) if len(ourSlots) > 0 && len(oppSlots) > 0 { return fight.NewLegacyGroupFightSingleControllerN(p, ai, ourSlots, oppSlots, fn) } } return fight.NewFight(p, ai, ourPets, oppPets, fn) } func buildGroupBossPetSlots(pets []model.PetInfo, slotLimit int) [][]model.PetInfo { if len(pets) == 0 { return nil } slots := make([][]model.PetInfo, 0, slotLimit) for _, pet := range pets { if pet.Hp == 0 { continue } if slotLimit <= 0 { slotLimit = 3 } if len(slots) < slotLimit { slots = append(slots, []model.PetInfo{pet}) continue } break } if len(slots) == 0 { return nil } var idx int = 0 for _, pet := range pets[len(slots):] { if pet.Hp == 0 { continue } for step := 0; step < len(slots); step++ { slotIdx := (idx + step) % len(slots) if len(slots[slotIdx]) < 6 { slots[slotIdx] = append(slots[slotIdx], pet) idx = (slotIdx + 1) % len(slots) break } } } return slots } // OnPlayerFightNpcMonster 战斗野怪 func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { if err = p.CanFight(); err != 0 { return nil, err } if req.Number > 9 { return nil, errorcode.ErrorCodes.ErrSystemError } refPet := p.Data[req.Number] monster, monsterInfo, err := buildNpcMonsterInfo(refPet, p.Info.MapID) if err != 0 { return nil, err } ai := player.NewAI_player(monsterInfo) ai.CanCapture = refPet.IsCapture p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE _, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) { handleNpcFightRewards(p, foi, monster) }) if err != 0 { return nil, err } return nil, -1 } func loadMapBossConfigs(mapNode *configmodel.MapNode) ([]configmodel.BossConfig, errorcode.ErrorCode) { if mapNode == nil || len(mapNode.BossIds) == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } bossID := mapNode.BossIds[0] if len(mapNode.BossIds) > 1 { bossID = mapNode.BossIds[grand.Intn(len(mapNode.BossIds))] } bossConfigs := service.NewBossService().Get(bossID) if len(bossConfigs) == 0 { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } return bossConfigs, 0 } func buildBossMonsterInfo(nodeName string, bossConfigs []configmodel.BossConfig) (*model.PlayerInfo, uint32, errorcode.ErrorCode) { monsterInfo := &model.PlayerInfo{Nick: nodeName} var leadMonsterID uint32 for i, bossConfig := range bossConfigs { dv, generation := bossFightPetArgs(bossConfig.IsCapture) monster := model.GenPetInfo( gconv.Int(bossConfig.MonID), dv, -1, 0, int(bossConfig.Lv), nil, generation, ) if monster == nil { return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists } monster.CatchTime = uint32(i) monster.ConfigBoss(bossConfig.PetBaseConfig) appendPetEffects(monster, bossConfig.Effect) if i == 0 { leadMonsterID = monster.ID } monsterInfo.PetList = append(monsterInfo.PetList, *monster) } if len(monsterInfo.PetList) == 0 { return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists } if bossConfigs[0].IsCapture == 1 { monsterInfo.PetList[0].ShinyInfo = make([]data.GlowFilter, 0) if grand.Meet(1, 500) { monsterInfo.PetList[0].RandomByWeightShiny() } } return monsterInfo, leadMonsterID, 0 } func bossFightPetArgs(canCapture int) (dv int, generation int) { if canCapture == 1 { return -1, -1 } return 24, 0 } func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) { effects := service.NewEffectService().Args(effectIDs) for _, effect := range effects { monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{ Idx: uint16(effect.ID), EID: gconv.Uint16(effect.Eid), Args: gconv.Ints(effect.Args), }) } } func resolveBossCaptureRate(canCapture int, petID uint32) int { if canCapture == 0 { return 0 } petCfg, ok := xmlres.PetMAP[int(petID)] if !ok || petCfg.CatchRate == 0 { return 0 } return petCfg.CatchRate } func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig configmodel.BossConfig, foi model.FightOverInfo) bool { if len(bossConfig.Rule) == 0 { return foi.Reason == 0 && foi.WinnerId == playerID } for _, ruleConfig := range service.NewFightRuleService().GetByRuleIdxs(bossConfig.Rule) { rule := input.GetRule(int64(ruleConfig.RuleIdx)) if rule == nil { continue } rule.SetArgs(ruleConfig.Args...) if !rule.Exec(fightC, &foi) { return false } } return true } func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) { if refPet.ID == 0 { return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists } monster := model.GenPetInfo( refPet.GetID(), -1, -1, 0, refPet.GetLevel(), refPet.ShinyInfo, -1, ) if monster == nil { return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists } monster.CatchMap = mapID if refPet.Ext != 0 && grand.Meet(1, 500) { monster.RandomByWeightShiny() } petCfg, ok := xmlres.PetMAP[int(monster.ID)] if !ok { return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists } monsterInfo := &model.PlayerInfo{ Nick: petCfg.DefName, PetList: []model.PetInfo{*monster}, } return monster, monsterInfo, 0 } func handleNpcFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) { if foi.Reason != 0 || foi.WinnerId != p.Info.UserID || !p.CanGet() { return } petCfg, ok := xmlres.PetMAP[int(monster.ID)] if !ok { return } exp := uint32(petCfg.YieldingExp) * monster.Level / 7 addlevel, poolevel := p.CanGetExp() addexp := gconv.Float32(addlevel * gconv.Float32(exp)) poolexp := gconv.Float32(poolevel) * gconv.Float32(exp) rewards := &fightinfo.S2C_GET_BOSS_MONSTER{} p.ItemAdd(3, int64(poolexp+addexp)) rewards.AddItem(rewardItemExpPool, uint32(poolexp)) p.AddPetExp(foi.Winpet, int64(addexp)) if p.CanGetItem() { itemID := p.GetSpace().GetDrop() if itemID != 0 { count := uint32(grand.N(1, 2)) if p.ItemAdd(itemID, int64(count)) { rewards.AddItem(uint32(itemID), count) } } } petType := int64(petCfg.Type) if monster.IsShiny() && p.CanGetXUAN() && petType < 16 { xuanID := uint32(400686 + petType) count := uint32(grand.N(1, 2)) if p.ItemAdd(int64(xuanID), int64(count)) { rewards.AddItem(xuanID, count) } } if rewards.HasReward() { p.SendPackCmd(8004, rewards) } foi.Winpet.AddEV(petCfg.YieldingEVValues) }