xinian
|
6510e4e09b
|
refactor: 重构入参类型引用
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 07:24:36 +08:00 |
|
昔念
|
f810a2ae86
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 宠物系统重构和功能增强
- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
|
2026-04-02 07:49:49 +08:00 |
|
xinian
|
d6d03a576d
|
refactor: 优化代码结构和逻辑
|
2026-03-31 08:19:53 +08:00 |
|
xinian
|
4fb5653c28
|
refactor: 重构战斗初始化传递宠物列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-22 23:41:51 +08:00 |
|
昔念
|
4751594ee8
|
```
feat: 更新战斗系统模型结构和Redis消息处理
- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
|
2026-03-04 22:47:21 +08:00 |
|
昔念
|
a48619dde5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(game): 更新试炼之塔和勇者之塔等级验证逻辑
- 修改fight_塔.go中等级验证条件,添加data.Level != 1的特殊处理
- 防止等级1时的错误验证,允许重新挑战第1层
- 保持原有的最大等级限制逻辑
docs(README): 添加新的pprof性能分析命令示例
- 增加针对端口43892的性能分析命令
- 添加300秒CPU数据采样的HTTP可视化命令
- 为性能调试提供更多示例选项
|
2026-03-04 17:11:57 +08:00 |
|
昔念
|
5caa9a1e4f
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制
- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑
fix(item): 修复道具
|
2026-03-03 19:28:59 +08:00 |
|
xinian
|
3157c4d41a
|
fix: 修复黑暗传送门打开时boss不存在导致的错误
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-26 17:21:43 +08:00 |
|
昔念
|
6c61059cfe
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight_tower): 修复战斗塔Boss获取逻辑错误
- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
|
2026-02-26 01:02:30 +08:00 |
|
昔念
|
0091e3a8dd
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(game): 修复勇者之塔战斗逻辑错误
将勇者之塔的战斗服务从 Tower600Service 更改为 Tower500Service,
以修正当前关卡难度匹配问题。
```
|
2026-02-26 00:33:56 +08:00 |
|
昔念
|
a3244549f3
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑
- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持
fix(fight_塔): 修复试炼塔相关战斗逻辑错误
- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
|
2026-02-25 21:16:36 +08:00 |
|
昔念
|
7c1540ff6d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量
- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑
feat(logic/controller): 统一CanFight方法返回值为ErrorCode
- 修改PlayerFightBoss等战斗控制器中的Can
|
2026-02-25 16:18:10 +08:00 |
|
昔念
|
fc5ddcb3f4
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 14:45:20 +08:00 |
|
昔念
|
ffe3ff18bf
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 17:57:42 +08:00 |
|
昔念
|
7d7cc0d174
|
修复塔离开bug
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 20:50:02 +08:00 |
|
昔念
|
a0d4567d3f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 23:44:07 +08:00 |
|