昔念
|
4751594ee8
|
```
feat: 更新战斗系统模型结构和Redis消息处理
- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
|
2026-03-04 22:47:21 +08:00 |
|
昔念
|
53b18cfd0c
|
修复大乱斗问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 09:40:22 +08:00 |
|
昔念
|
e1f910848f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 23:14:43 +08:00 |
|
xinian
|
a0e0822b5a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-13 03:04:04 +08:00 |
|
xinian
|
22a07ca213
|
1
|
2026-02-12 00:49:18 +08:00 |
|
昔念
|
76ee66f616
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(game): 修正扭蛋游戏错误码并清理调试代码
- 将扭蛋游戏中道具不足的错误码从系统错误修正为票券不足错误码
- 移除战斗服务中的调试打印语句和未使用的fmt包导入
```
|
2026-02-03 23:57:06 +08:00 |
|
昔念
|
e6ef348fcc
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 20:20:13 +08:00 |
|
xinian
|
70f6d62069
|
refactor: 将战斗初始化逻辑移动到新文件并优化AI技能选择
|
2026-01-29 13:59:48 +08:00 |
|