```
refactor(fight): 重构战斗状态效果系统 - 重命名BaseStatus.Switch方法为SwitchOut以提高语义清晰度 - 修改ParasiticSeed结构体继承关系,从BaseStatus改为EffectNode - 添加Status字段用于存储状态类型枚举 - 修复战斗循环中血量计算逻辑,使用Min替代Max确保血量不超过上限 - 完善PetSwitch逻辑,确保我方单位下场时状态正确失效 fix(fight): 修复战斗播报和切换逻辑 - 在战斗回合信息中添加技能
This commit is contained in:
18
modules/config/service/cdk.go
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18
modules/config/service/cdk.go
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package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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)
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type CdkService struct {
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*cool.Service
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}
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func NewCdkService() *CdkService {
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return &CdkService{
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&cool.Service{
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Model: model.NewCDKConfig(),
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},
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}
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}
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