``` fix(player): 优化战斗结束处理逻辑,避免线程阻塞并修复格式问题
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@@ -41,6 +41,7 @@ func KickPlayer(userid uint32) { //踢出玩家
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//实际上这里有个问题,会造成重复保存问题
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player1.SendPack(head.Pack(nil))
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player1.MainConn.Context().(*ClientData).Mu.Lock()
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player1.MainConn.Close()
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player1.MainConn.Context().(*ClientData).Mu.Unlock()
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