``` fix(player): 优化战斗结束处理逻辑,避免线程阻塞并修复格式问题

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2025-10-14 15:12:08 +00:00
parent fead9ed6b5
commit fccdda3c9d
3 changed files with 9 additions and 4 deletions

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@@ -41,6 +41,7 @@ func KickPlayer(userid uint32) { //踢出玩家
//实际上这里有个问题,会造成重复保存问题
player1.SendPack(head.Pack(nil))
player1.MainConn.Context().(*ClientData).Mu.Lock()
player1.MainConn.Close()
player1.MainConn.Context().(*ClientData).Mu.Unlock()