refactor(controller): 替换BossCompletedTask为专用方法名

在战斗控制器中将p.BossCompletedTask替换为p.SptCompletedTask,
以及在塔沃控制器中将BossCompletedTask相关调用替换为TawerCompletedTask,
以更好地区分不同的任务完成逻辑。

---

fix(item_use): 添加nil检查防止程序崩溃

在处理神经元道具时,增加对oldPet对象的nil检查,
如果为空则返回系统错误码,避免程序出现
This commit is contained in:
昔念
2026-01-20 04:40:36 +08:00
parent 562bf380eb
commit fcb55d3a46
12 changed files with 52 additions and 17 deletions

View File

@@ -3,6 +3,7 @@ package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
@@ -119,7 +120,10 @@ func (h Controller) TogglePetBagWarehouse(
index, pet, ok := player.FindPet(data.CatchTime)
if ok {
player.Service.Pet.UPdate(*pet)
if cool.Config.ServerInfo.IsVip == 0 { //正式服才会真正放会精灵
player.Service.Pet.UPdate(*pet)
}
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
}