```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
This commit is contained in:
昔念
2026-04-13 21:06:45 +08:00
parent ce1a2a3588
commit f95fd49efd
12 changed files with 322 additions and 42 deletions

View File

@@ -35,6 +35,13 @@ type ServerShowInfo struct {
ServerShow *model.ServerShow `json:"servershow,omitempty"`
}
type DonationOwnedServerInfo struct {
ServerID uint32 `json:"server_id"`
ServerName string `json:"server_name"`
Remark string `json:"remark"`
ExpireTime time.Time `json:"expire_time"`
}
func NewServerService() *ServerService {
cf := &ServerService{
Service: &cool.Service{
@@ -188,6 +195,73 @@ func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
return ids
}
func (s *ServerService) GetOwnerActiveDonationServers(ownerID uint32) []DonationOwnedServerInfo {
if ownerID == 0 {
return []DonationOwnedServerInfo{}
}
now := time.Now()
var shows []model.ServerShow
dbm_nocache_noenable(model.NewServerShow()).Where("owner", ownerID).Scan(&shows)
if len(shows) == 0 {
return []DonationOwnedServerInfo{}
}
serverIDs := make([]uint32, 0, len(shows))
for i := range shows {
if !s.isActiveServerShow(&shows[i], now) {
continue
}
serverIDs = append(serverIDs, shows[i].ServerID)
}
if len(serverIDs) == 0 {
return []DonationOwnedServerInfo{}
}
var servers []model.ServerList
dbm_nocache_noenable(s.Model).WhereIn("online_id", serverIDs).Scan(&servers)
serverMap := make(map[uint32]model.ServerList, len(servers))
for i := range servers {
serverMap[servers[i].OnlineID] = servers[i]
}
items := make([]DonationOwnedServerInfo, 0, len(serverIDs))
for i := range shows {
show := &shows[i]
if !s.isActiveServerShow(show, now) {
continue
}
server, ok := serverMap[show.ServerID]
if !ok || show.ServerID == 0 {
continue
}
serverName := show.Name
if serverName == "" {
serverName = server.Name
}
items = append(items, DonationOwnedServerInfo{
ServerID: show.ServerID,
ServerName: serverName,
Remark: server.Desc,
ExpireTime: show.ExpireTime,
})
}
sort.Slice(items, func(i, j int) bool {
if !items[i].ExpireTime.Equal(items[j].ExpireTime) {
return items[i].ExpireTime.After(items[j].ExpireTime)
}
return items[i].ServerID < items[j].ServerID
})
return items
}
// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool {
return server.OnlineID != 0