```
feat(fight): 优化擂台战斗逻辑与状态管理 - 修改了擂台主人设置逻辑,引入 `Set` 方法统一处理玩家信息更新 - 增加对擂主是否可战斗的判断,防止无效挑战 - 调整连胜计算和广播机制,确保数据一致性 - 修复擂台挑战失败时的状态回滚问题 - 引入错误码替代硬编码返回值,提高代码可读性与维护性 - 统一访问擂台玩家的方式,移除冗余字段
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@@ -50,7 +50,7 @@ func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Playe
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c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
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}
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err = c.JoinFight(func(p common.PlayerI) bool {
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fight.NewFight(p, c, func(foi *info.FightOverInfo) {
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_, err = fight.NewFight(p, c, func(foi *info.FightOverInfo) {
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if foi.Reason == 0 { //我放获胜
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if foi.WinnerId == c.GetInfo().UserID {
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c.Info.MonKingWin += 1
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@@ -60,7 +60,10 @@ func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Playe
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}
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}) ///开始对战,房主方以及被邀请方
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if err > 0 { //说明有报错
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return false
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}
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return true
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})
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