feat: 重构任务奖励系统并增加宠物技能和皮肤奖励
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将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
This commit is contained in:
xinian
2026-04-11 19:25:59 +08:00
parent ecc483a11a
commit f6aa0c3339
13 changed files with 536 additions and 188 deletions

View File

@@ -2,7 +2,6 @@ package service
import (
"blazing/common/data"
"blazing/common/utils"
"blazing/cool"
"blazing/modules/config/model"
"context"
@@ -43,18 +42,52 @@ func (s *ShinyService) ModifyBefore(ctx context.Context, method string, param g.
}
return nil
}
func (s *ShinyService) RandShiny(id uint32) *data.GlowFilter {
func (s *ShinyService) listByPetID(id uint32) []model.ColorfulSkin {
var ret []model.ColorfulSkin
// 执行 Raw SQL 并扫描返回值
dbm_enable(s.Model).
Wheref(`bind_elf_ids @> ?::jsonb`, id).
Wheref(`jsonb_typeof(bind_elf_ids) = ?`, "array").Scan(&ret)
Wheref(`jsonb_typeof(bind_elf_ids) = ?`, "array").
Scan(&ret)
return ret
}
func pickColorfulSkinByWeight(items []model.ColorfulSkin) *model.ColorfulSkin {
if len(items) == 0 {
return nil
}
totalWeight := 0
for _, item := range items {
if item.ElfProbability > 0 {
totalWeight += int(item.ElfProbability)
}
}
if totalWeight <= 0 {
return &items[grand.Intn(len(items))]
}
randomValue := grand.Intn(totalWeight)
for i := range items {
weight := int(items[i].ElfProbability)
if weight <= 0 {
continue
}
if randomValue < weight {
return &items[i]
}
randomValue -= weight
}
return &items[0]
}
func (s *ShinyService) RandShiny(id uint32) *data.GlowFilter {
ret := s.listByPetID(id)
for _, v := range ret {
//print(v.ID)
id := v.ID
if grand.Meet(int(v.ElfProbability), 1000) {
@@ -74,32 +107,16 @@ func (s *ShinyService) RandShiny(id uint32) *data.GlowFilter {
var t = data.GetDef()
t.ColorMatrixFilter = model.GenerateRandomOffspringMatrix().Get()
t.ColorMatrixFilter = model.GenerateRandomParentMatrix().Get()
return &t
}
func (s *ShinyService) RandomByWeightShiny(id uint32) *data.GlowFilter {
var ret []model.ColorfulSkin
// 执行 Raw SQL 并扫描返回值
dbm_enable(s.Model).
Wheref(`bind_elf_ids @> ?::jsonb`, id).
Wheref(`jsonb_typeof(bind_elf_ids) = ?`, "array").Scan(&ret)
if len(ret) == 0 {
r := pickColorfulSkinByWeight(s.listByPetID(id))
if r == nil {
return nil
}
var rets []model.ColorfulSkin
var props []int
for _, v := range ret {
rets = append(rets, v)
props = append(props, int(v.ElfProbability))
}
r, _ := utils.RandomByWeight(rets, props)
if cool.Config.ServerInfo.IsVip == 0 {
m := cool.DBM(s.Model).Where("id", r.ID)
m.Increment("refresh_count", 1)