``` fix(fight): 重构切换动作逻辑,将CanChange改为状态值并优化切换条件检查
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@@ -14,7 +14,8 @@ import (
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)
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type Input struct {
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CanChange bool //是否可以死亡切换CanChange
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CanChange uint32 //是否可以死亡切换CanChange
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// CanAction bool //是否可以行动
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CurrentPet *info.BattlePetEntity //当前精灵
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AllPet []*info.BattlePetEntity
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Player common.PlayerI
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