From f58463c0d4b176380bcb9af3fdd5f6f8a525de42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <12574910+72wo@users.noreply.github.com> Date: Tue, 10 Mar 2026 09:36:22 +0800 Subject: [PATCH] =?UTF-8?q?```=20feat(fight=5Fboss):=20=E4=BC=98=E5=8C=96?= =?UTF-8?q?=E6=80=AA=E7=89=A9=E6=88=98=E6=96=97=E6=8E=89=E8=90=BD=E9=80=BB?= =?UTF-8?q?=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 将随机数生成方法从 grand.Intn(2) + 1 替换为更直观的 grand.N(1, 2) - 为闪亮怪物奖励添加随机数量机制,从固定1个改为1 --- logic/controller/fight_boss野怪和地图怪.go | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/logic/controller/fight_boss野怪和地图怪.go b/logic/controller/fight_boss野怪和地图怪.go index 5efcaea18..13018db00 100644 --- a/logic/controller/fight_boss野怪和地图怪.go +++ b/logic/controller/fight_boss野怪和地图怪.go @@ -175,7 +175,7 @@ func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInf item := p.GetSpace().GetDrop() if item != 0 { - count := int64(grand.Intn(2) + 1) + count := int64(grand.N(1, 2)) ok := p.ItemAdd(item, count) if ok { items.ADDitem(uint32(item), uint32(count)) @@ -185,9 +185,10 @@ func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInf } if monster.IsShiny() && p.CanGetXUAN() && pettype < 16 { xuan := 400686 + pettype - ok := p.ItemAdd(xuan, 1) + count := uint32(grand.N(1, 2)) + ok := p.ItemAdd(xuan, int64(count)) if ok { - items.ADDitem(uint32(xuan), 1) + items.ADDitem(uint32(xuan), count) } }