diff --git a/logic/service/fight/fightc.go b/logic/service/fight/fightc.go index 70dcd9796..dd5879c04 100644 --- a/logic/service/fight/fightc.go +++ b/logic/service/fight/fightc.go @@ -278,7 +278,7 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, a *action.S attacker.SkillID = uint32(a.ID) //获取技能ID if attacker.AttackTime > 0 { //如果命中 - attacker.UseSkill(defender, a) //暴击计算 + attacker.CalculateCrit(defender, a) //暴击计算 attacker.AttackValue.IsCritical = a.Crit attacker.DamageZone.Damage = attacker.CalculatePower(defender, a.SkillEntity) diff --git a/logic/service/fight/input/fight.go b/logic/service/fight/input/fight.go index 7858c8a93..5435ea925 100644 --- a/logic/service/fight/input/fight.go +++ b/logic/service/fight/input/fight.go @@ -13,7 +13,8 @@ import ( "github.com/shopspring/decimal" ) -func (u *Input) UseSkill(opp *Input, skill *action.SelectSkillAction) { +// 计算暴击 +func (u *Input) CalculateCrit(opp *Input, skill *action.SelectSkillAction) { skill.Crit = 0 if skill.Category() == info.Category.STATUS { //属性技能不用算暴击