`` refactor(fight/effect): 重构效果系统,优化效果存储结构和叠层逻辑,移除EffectID结构``
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@@ -20,7 +20,7 @@ func NewEffectStat(b bool) input.Effect {
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EffectNode: node.EffectNode{},
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Etype: b,
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}
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ret.MaxStack(-1) //无限叠加
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return ret
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}
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