"refactor(fight): 重构战斗效果处理逻辑,将效果恢复和反应操作封装到Input结构体"

This commit is contained in:
1
2025-12-18 03:54:45 +00:00
parent ae616ac848
commit f1af9894cd
2 changed files with 33 additions and 17 deletions

View File

@@ -104,7 +104,36 @@ func (our *Input) SetOPP(t *Input) {
our.Opp = t
}
func (our *Input) RecoverEffect() {
//根本没释放技能,这些效果全部失效
for _, e := range our.EffectCache {
e.Alive(false)
}
//这时候将被覆盖的效果全部装回来enterturn
for _, e := range our.Effect_Lost {
e.Alive(true)
}
}
func (our *Input) ReactvieEffect() {
//根本没释放技能,这些效果全部失效
for _, e := range our.Effect_Lost {
e.Alive(false)
}
//这时候将被覆盖的效果全部装回来enterturn
for _, e := range our.Effect_Lost {
e.Alive(true)
}
}
func (our *Input) GenSataus() {
our.Status = [20]int8{}
for i := 0; i < 20; i++ { //堆叠状态剩余回合